A dynamic creative system by Brown Bear Productions← Back to Brown Bear Productions

CRAFTED IN 3D. CONNECTED TO THE MOMENT.

Make your
creative
dynamic.

Beautifully crafted 3D. Live updates. A lighter way to make it interactive. Bring scores, colours and audience choices into your creative, without rendering the whole scene in real time.

Selected elements update within a finished CGI scene—reducing processing demands and, for suitable projects, development time and cost. Built for web, mobile and connected displays.

Digital out of home · Web experiences · Connected screens

Concept: a blue convertible emerges from a screen. Live rain triggers its roof to close, while a phone chooses its colour and the personalised ALEX number plate.
One scene. Live conditions. Personal choices.Illustrative campaign concept

THE POWER OF DYNAMIC CREATIVE

Give people more to engage with.

Explore the evidence ↗

Published industry studies and campaign results, not measurements of Dynamic On Demand. Results depend on the creative, location and activation.

DON’T JUST WATCH. MAKE IT YOURS.

A small change.
A different experience.

Enter your name. Choose a colour. Watch them become part of the animated can, following its shape and movement.

This is Refresh: a working example of personalisation on a 3D surface.

REFRESH / INTERACTIVE DEMOOpen full screen ↗

Use the controls inside the demo, or scan its QR code to join on your phone.

Having trouble? Open the demo ↗

HOW IT WORKS

Designed beautifully.
Built to change.

The finish of crafted CGI, with selected elements that can update while the experience runs.

Concept: personalised blue bottle with interchangeable lids and colour samples
One crafted product. A world of possibilities.Illustrative concept

CONNECTED. PERSONALISED. PLAYABLE.

Three ways to make
your creative dynamic.

Connect it to the moment. Put someone in control. Turn it into a game.

Illustrative possibilities. Data feeds, product variants and creative responses are scoped for each project.

03

Gamification

From passing by
to having a go.

Simple controls. Crafted CGI. Different outcomes. Turn your creative into a game people can play on their phone or in a browser.

Illustrative concept: a player holds a phone control to dunk a giant biscuit on a digital screen with a countdown and score.
THE PERFECT DUNK Illustrative game concept
01 / SIMPLE CONTROLS

Swipe. Hold. Tap. Play.

Time an action, aim, select or release. Simple phone or browser controls let people take part and see the creative respond.

02 / DIFFERENT OUTCOMES

Change what happens next.

A sequence of crafted CGI scenes plays according to the player’s actions and results—with different outcomes, reveals and endings.

03 / COMPETITIONS

Give them a score to beat.

Scores, countdowns and optional leaderboards give people a reason to join in, try again and improve their result.

Illustrative game concept. Controls, CGI sequences, scoring and competition mechanics are developed around your campaign.

BEYOND A SINGLE SCREEN

Big on the street.
Personal on the web.

Start with the idea. Build the dynamic experience around where people will encounter it.

The research behind the numbers +

Live scores: 5× engagement

Ocean Outdoor / COG Research, 2019. At Westfield London, dynamic live scoreboard content was reported as five times more engaging than pure advertising play. The study used eye tracking and skin conductance monitoring. This measures engagement in a particular Wimbledon setting, not five times as many interactions or sales.

Read the Wimbledon study ↗

Interactive colour: 81.9% more total attention time

Ocean Outdoor, 2018. Swarovski’s Westfield activation let shoppers change the screen’s colours by standing on coloured floor spots. Ocean reported 81.9% greater total attention time (rounded to 82% above), alongside 28.1% longer dwell time. Prizes were also offered. The public summary does not fully specify the comparison baseline; this is a campaign result, not an average uplift for interactive screens.

Explore the Swarovski activation ↗

Gamification: more than 6,000 games

Grand Visual reports over 6,000 games played during Volvic Juiced’s two-week interactive billboard experience at Bluewater. The touchscreen game included difficulty levels, prizes and product sampling. The figure counts games played, not unique participants, and is not an uplift comparison.

Explore the Volvic game ↗

Further evidence: sales and memory

JCDecaux reported a further 8% sales increase during Cadbury’s Tesco campaign after generic creative was followed by 50 versions informed by store-level sales data. This supports data-informed creative, rather than isolating the effect of interaction or 3D.

Read the Cadbury case study ↗

Neuro-Insight’s QMS study found creative that changed daily produced 38% higher long-term memory impact than unchanged creative by day five. This is a memory measure, not a sales or participation uplift.

Read the QMS research ↗

These findings illustrate the potential of dynamic and interactive creative. None tests Dynamic On Demand or isolates its 3D surface-mapping technology, and they do not predict an individual campaign’s performance.

LET’S MAKE SOMETHING DYNAMIC

Got an idea?
Let’s talk.

Tell us what you’re trying to create. We’ll help work out the right dynamic experience for your screen, audience and campaign.

Creative development and CGI production by Brown Bear Productions.

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